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View Profile telinc1
I'm a gamer who enjoys Minecraft and old-school video games and a programmer, more specifically a web developer who specializes in JavaScript and PHP (read: I make websites and games).

n/a, Male

Sofia, Bulgaria

Joined on 2/19/11

Level:
9
Exp Points:
830 / 900
Exp Rank:
57,086
Vote Power:
5.14 votes
Rank:
Civilian
Global Rank:
103,552
Blams:
11
Saves:
33
B/P Bonus:
0%
Whistle:
Normal
Medals:
592

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So I've decided to make the next game from The Floorsland series and I've a little enquiry to make about instructions.

I've tried different approaches to this before. Games with no instructions have had people complaining about it despite the instructions being ignored when I put them in. For The Floorsland Origins I tried forcing you to play a tutorial level, but that backfired badly: due to people most likely skipping through all the dialogues, they were left completely unaware of certain non-obvious physics and thus were unable to proceed. I have a feeling that this is the reason the game has such a low score: people get stuck due to their own ignorance. Just play the game if you want to know what I'm talking about.

I'm thinking what to do for The Floorsland: Anniversary. Tutorial levels won't help and putting the tutorial in the first level will simply backfire like that again. Here's my question: how do you think I should do it? I'm clueless about telling ignorant players about game mechanics and the only thing I can think of is not having them required, but rather giving you access to powerups and stuff if you do listen to the explanation and apply those mechanics.

What are your two cents on this?


Recent Game Medals

6,880 Points

True Perfectionist 50 Points

Achieve Perfectionist for both The Floorsland 3 and The Floorsland 4

King in Training 10 Points

Complete Palace Catacombs (4-5) by going through the catacombs and into the palace

Sneaking In 10 Points

Complete Palace Gardens (4-4) by going into the catacombs

Intruder 10 Points

Complete Palace Gardens (4-4) with the lasers still activated by using a Protector Gate to your advantage

Rushmore 50 Points

Finish the timed section in Dungeon (4-3) in less than 28 seconds (00:32:00 or more remaining)

Gated Shut 5 Points

Complete Dungeon (4-3) by escaping the dungeon after going past the gate

Up and Over the Gate 10 Points

Complete Dungeon (4-3) with the gate closed

Doomed to Fall 5 Points

Complete Soleil Forest (4-2) by falling into the trap

Nighttime Stroll 5 Points

Complete Soleil Forest (4-1) by going deeper into the forest

Solid Earth 10 Points

Get crushed by a moving platform